Over the last several years, artificial inteligence, or A.I., has advanced to an almost alarming degree. Whether it is figuring out what video to reccomend, controlling the trajectory of a rocket, or telling a video game enemy where to go, A.I. has been able to perform all of these actions nigh perfectly.
Not only can A.I. be simply programmed to be great at their jobs, but they can also be designed in a way that allows them to learn. Take the YouTube algormithm for instance. After only watching a couple videos, it can create a sort of profile for what videos you like to watch. It's scary how good it can be, however it is not perfect.
If you ever find yourself in a situation where you need to personally guide a rocket back to Earth from Low Earth Orbit, then I hate to say it but you are kind of doomed. Humans simply cannot react fast enough the the vast amount of data required to not only keep a rocket in one piece, but also on course. This is one place where an A.I. can be perfect for. \Taking in vast amounts of data and producing predictable results is the cornerstone of A.I.
Another place where A.I. can be great is with video games. Without A.I., the only enemy you could have in a video game would be a brick. All the movement, attack, and existence of video game enemies in general is due to A.I. being able to closely replicate human behavior. With older A.I. the enemy will appear very robotic, or predictable. Modern A.I., however, are much less predictable and more organic thanks to developments with A.I.